GM
GRIDIRON MANAGER v52.0
BE THE GM
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GRIDIRON MANAGERBE THE GM
WEEK1
STATUSPRE-GAME
PROJECTED0.0
OVERALL#—
CAPTAIN
SEASON SQUAD

Build your 15-player squad

Players appear on the field as you select them. Your weekly Starting Team is set separately.

Quick StartLoad a legal example squad, or start empty.
CAP SPACE$200.0m remaining
$0.0m spent15 slots left$13.3m avg/slot0.0 season pts
YOUR SQUAD

Build on the field

0/15
Bench / remaining squad0/5
Full player pool
PlayerPriceProj.Picked %
GAMEWEEK 1

Starting Team

Drag a starter onto a green bench option to swap. Drag C or VC directly onto an eligible starter.

MY POINTS0.0PROJECTED
STATUSPRE-GAME
CAPTAIN
FREE TRADES1 available
GAMEWEEK READINESSIs my team good to go?
CHECKING
CAPTAINCYDrag a badge onto an eligible starter — or click badge, then player.
C
VC
GM
Bench priority B1 → B5First eligible bench player is used for an auto-sub
LINEUP VIEW

Starting 10

Projected / live / final
SEASON PLANNER

Fixture Grid

Every team across the season. Green = favourable, yellow = neutral, red = tough. The scale is intentionally simple: 1–3.

1 Favourable2 Neutral3 Tough
GAME DAY

This Week's Slate

Kickoffs shown in your local time
SQUAD PLANNER

Bye Week Stress Test

Weeks 5–14

Player

Price Projected Bye Rostered by This Week
SEASON PERFORMANCE

Fantasy Form

MARKET

Manager Interest

PRICE

Price History

WEEK BY WEEK

Game Log

Private simulator stats during testing
UPCOMING

Fixtures

LEAGUES

Rankings

Overall, country, favourite-team and private test league rankings.

PRIVATE LEAGUES

Create or join

Invite friends with a code
MY LEAGUES

Your competitions

OVERALL

#—

COUNTRY

Australia

FAN LEAGUE

TEST NIGHT

Private league

PLAYER MARKET

Price Changes

See likely risers and fallers before the weekly update, including the score target behind each projection.

NEXT PRICE UPDATE After Gameweek final Weekly changes only · $0.1m steps · maximum ±$0.6m
How prices work

Performance is the main signal. Recent form is blended with a smaller real-manager demand signal. Prices move once per Week, never during games.

PlayerPicked %StatusTargetProjected MoveOwnership Trend CurrentBoughtSell
GAMEWEEK CHECK

Injury Reports

One clean place to check official NFL availability before you lock a lineup or make a trade.

+Official NFL Injury ReportLatest league report ↗
OFFICIAL SOURCE

Check the report, then make the call.

Gridiron Manager links straight to NFL.com rather than guessing a player's status. Use the practice and game-status reports alongside kickoff locks.

YOUR 15

Squad injury check

Official report shortcuts
READ THE REPORT

What matters

Practice statusDNP, limited and full participation show how the player trained.
Game statusOut, doubtful and questionable are the key pre-game designations.
Kickoff lockGridiron Manager still locks each player at their own scheduled kickoff.
TipRe-check late-window and prime-time players after the early games begin.
SEASON CENTRE

Your season

The score, rank, squad value and decisions that matter across the year.

Week1
Season Score0.0
Overall Rank#—
Roster Value$0m
Cash$0m
LATEST COMPLETED WEEK

Week recap

Complete a Gameweek to create your first recap.
R
SEASON POWER

Rebuild

Once per season, make unlimited permanent roster changes without trade penalties. Available Weeks 5–13.

Locked
WEEK BY WEEK

Season History

SQUAD MANAGEMENT

Transfer History

MANAGER REVIEW

Last Week review

Complete a Gameweek to unlock your review.

TRANSFER MARKET

Manager trends

Current Week
TEAM STATUS

Squad health

Server sessionChecking
QUICK REFERENCE

Game Rules

The essentials, without the clutter.

Squad

  • $200m salary cap
  • 15 players: 2 QB, 4 RB, 5 WR, 2 TE, 1 K, 1 DEF/ST
  • Maximum 4 players from one team

Starting Team

  • Start 10: 1 QB, 2 RB, 3 WR, 1 TE, 1 FLEX, 1 K, 1 DEF/ST
  • FLEX can be RB, WR or TE
  • Bench B1 → B5 sets auto-sub priority

Captaincy

  • Captain scores 2× points
  • Captain and VC can be any starting player
  • VC becomes the 2× scorer only if the Captain records an official DNP

Trades

  • You receive 1 penalty-free trade each Week
  • Unused penalty-free trades can be saved, up to 4 available
  • Each extra trade beyond your available penalty-free trades costs -8 points

Rebuild

  • Rebuild is the one Season Power — no stack of weekly chips to manage
  • Available once per season during Weeks 5–13
  • Unlimited permanent squad changes with no move penalty while active

Locks & Auto-Subs

  • Each player locks at their scheduled kickoff
  • A DNP starter can be replaced from B1 → B5 if the resulting Starting 10 remains legal
  • A player who participates but scores 0 does not auto-sub
POSITION SCORING

Scoring guide

QB

Pass yds +0.04/yd · Pass TD +5 · INT -3 · Rush yds +0.10/yd · Rush TD +6 · Lost fumble -3

RB / WR / TE

Reception +1 · Rush/Rec yds +0.10/yd · Rush/Rec TD +6 · Lost fumble -3

K

XP +1 · FG 0–39 +3 · 40–49 +4 · 50–59 +5 · 60+ +6 · Miss FG -1 · Miss XP -2

DEF/ST

Sack +1 · INT +3 · FF +1 · Recovery +2 · Safety +4 · Block +3 · TD/return TD +6 · 2pt return +2.

Points allowed: 0 +8 · 1–6 +6 · 7–13 +4 · 14–20 +2 · 21–27 0 · 28–34 -2 · 35+ -4.

TESTER FEEDBACK

What felt wrong?

Short, specific feedback is the most useful.