Build your 15-player squad
Players appear on the field as you select them. Your weekly Starting Team is set separately.
Build on the field
Starting Team
Drag a starter onto a green bench option to swap. Drag C or VC directly onto an eligible starter.
Starting 10
Fixture Grid
Every team across the season. Green = favourable, yellow = neutral, red = tough. The scale is intentionally simple: 1–3.
This Week's Slate
Bye Week Stress Test
Player
Fantasy Form
Manager Interest
Price History
Game Log
Fixtures
Rankings
Overall, country, favourite-team and private test league rankings.
Create or join
Your competitions
#—
Australia
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Private league
Price Changes
See likely risers and fallers before the weekly update, including the score target behind each projection.
Injury Reports
One clean place to check official NFL availability before you lock a lineup or make a trade.
Check the report, then make the call.
Gridiron Manager links straight to NFL.com rather than guessing a player's status. Use the practice and game-status reports alongside kickoff locks.
Squad injury check
What matters
Your season
The score, rank, squad value and decisions that matter across the year.
Week recap
Rebuild
Once per season, make unlimited permanent roster changes without trade penalties. Available Weeks 5–13.
LockedSeason History
Transfer History
Last Week review
Complete a Gameweek to unlock your review.
Manager trends
Squad health
Game Rules
The essentials, without the clutter.
Squad
- $200m salary cap
- 15 players: 2 QB, 4 RB, 5 WR, 2 TE, 1 K, 1 DEF/ST
- Maximum 4 players from one team
Starting Team
- Start 10: 1 QB, 2 RB, 3 WR, 1 TE, 1 FLEX, 1 K, 1 DEF/ST
- FLEX can be RB, WR or TE
- Bench B1 → B5 sets auto-sub priority
Captaincy
- Captain scores 2× points
- Captain and VC can be any starting player
- VC becomes the 2× scorer only if the Captain records an official DNP
Trades
- You receive 1 penalty-free trade each Week
- Unused penalty-free trades can be saved, up to 4 available
- Each extra trade beyond your available penalty-free trades costs -8 points
Rebuild
- Rebuild is the one Season Power — no stack of weekly chips to manage
- Available once per season during Weeks 5–13
- Unlimited permanent squad changes with no move penalty while active
Locks & Auto-Subs
- Each player locks at their scheduled kickoff
- A DNP starter can be replaced from B1 → B5 if the resulting Starting 10 remains legal
- A player who participates but scores 0 does not auto-sub
Scoring guide
QB
Pass yds +0.04/yd · Pass TD +5 · INT -3 · Rush yds +0.10/yd · Rush TD +6 · Lost fumble -3
RB / WR / TE
Reception +1 · Rush/Rec yds +0.10/yd · Rush/Rec TD +6 · Lost fumble -3
K
XP +1 · FG 0–39 +3 · 40–49 +4 · 50–59 +5 · 60+ +6 · Miss FG -1 · Miss XP -2
DEF/ST
Sack +1 · INT +3 · FF +1 · Recovery +2 · Safety +4 · Block +3 · TD/return TD +6 · 2pt return +2.
Points allowed: 0 +8 · 1–6 +6 · 7–13 +4 · 14–20 +2 · 21–27 0 · 28–34 -2 · 35+ -4.
What felt wrong?
Short, specific feedback is the most useful.